Appearance:
Before the Timeskip Usopp is a slim, somewhat dark-skinned teenager with medium-length black curly hair and a long nose, which is apparently an allusion to Pinocchio (a wooden boy from a story of the same name who possessed a nose that would stretch after he lied). Usopp inherited his famous nose from his mother, while the rest of his face closely resembles his father's. During the Straw Hat separation, after landing in the Boin Archipelago, Usopp grew obese from overeating.
He usually wears an olive green plaid bandanna, a blue and white striped armband on his left arm, along with special sniper goggles (he also has a pair of clear rectangular goggles that he sometimes wears in situations where he does not have his sniper goggles, like when he first met the Straw Hat Pirates or when his sniper goggles were stolen by Mr. 2), brown overalls with a white sash and no shirt underneath (although he wore a murky green shirt during the Skypiea Arc). He also carries with him a yellow satchel, which he stores all his tools and gadgets in.
After the Timeskip
After the two year timeskip, Usopp has increased muscle hypertrophy and has grown his hair out. He has become "manlier" and is slightly taller than before.
Usopp now has a new pair of goggles around his neck (his sniper goggles weren't shown) and has some headphones or ear protectors on. He also now has a little goatee along with a new white suncap he wears on his head. He also has a new pair of rolled-up yellow pants with red suspenders, and a pair of boots.
His trademark yellow satchel has been replaced with a red one, but he still has his blue and white striped wrist band on his left arm. During the Punk Hazard Arc, he wore a black coat with white lining on the sides, which he took from one of Brownbeard's Centaur Patrol Unit.
Abilities and Powers:
Usopp's role in the crew is that of the sniper, and also a jack-of-all-trades craftsman. Since early in the series, he was shown to have inherited much of his father Yasopp's exceptional marksman skills. In a challenge to shoot a whale-shaped weather vane that was far off in the distance, he managed to shoot the center of a jewel on the whale's crown, which amazed a bounty hunter named Daddy Masterson, an ex-Marine sniper.
His abilities rely primarily on his resourcefulness and understanding towards engineering (such as easily understanding the tunnel networks made by Miss Merry Christmas), and using the cannons of the ship with great ease. He is also very analytical in battle. For example, in his battle against Caesar Clown he understood that even though Caesar Clown had the Gasu Gasu no Mi, therefore making him a Logia type, he would still explode if he was exposed to fire as he was still just gas. He then later understood that a plan would not work as Caesar Clown was in control of the gases around him and that if he removed the oxygen from the atmosphere, the flame would no longer burn.
He has also been proven clever enough to stop a foe like Caesar Clown from escaping by surprising him with a pair of Kairoseki handcuffs that he fired at him, effectively negating his Logia powers.
His marksmanship is nearly unmatched, hitting Spandam and some Marines from a distance of over a mile (out-distancing even the guns the Marines had) with the wind against him.
Usopp also has impeccable eyesight, and has on more than one occasion seen or noticed things before his crewmates. Examples of this include being the first one to see Gekko Moriah inside the stomach of the gargantuan zombie, Oars, and being the only one able to see the harpy Monet watching them on Punk Hazard.
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